The key difference, and this is something that penetrates down into the core of the gameplay, is that rather than being a member of the band, you are the band. You're still trotting the globe, playing gigs to earn money, fans, and stars, and unlock bigger and better transportation options and support staff. The focus of the game is primarily on the world tour mode which, aside from its diminished scope, is nearly indistinguishable from the console version. The menus retain those distinctive psychedelic hues, and even though the texture quality and the number of polygons has been noticeably reduced, it's still a clean, sharp-looking game. When you first load it up, it's immediately apparent that this is Rock Band. So yeah, it's got issues, but it still capably captures much of the Rock Band feel, and it's still fun to play. Conceptually I find this whole package incredibly appealing, though in practice, the game is hampered by performance issues, lots of recycled Rock Band songs, and the lack of any social aspect. Harmonix and Backbone go for a fusion of old and new with Rock Band Unplugged for the PSP, which has the multitrack-juggling gameplay of Frequency and Amplitude, but with the structure and aesthetics of Rock Band. ![]() I think that crazy tiger is following me.
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